Large City: Zě Ěygæ-huv

Zě Ěygæ-huv

Zě Ěygæ-huv
Example Constructi architecture.
StateFederation of Alveria
ProvencePz-671m Province
Sub ProvenceXt-72mmǐmæp Zone
RegionVirland Shrublands
Founded1141
Community LeaderAdministrator Mbōr Jó̄nḱ 'Dixon Dubarry' Vúchī̋ Bé̄kīb Nīki̋nḱ Shonke
Area271 km2 (108 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation11450 m (-5384 ft)
Average Yearly Precipitation179 cm/y (70 in/y)
Population64728
Population Density238 people per km2 (599 people per mi2)
Town AuraNecromancy
Naming
Native nameZě Ěygæ-huv
Pronunciation/ˈɛjgæ/ /huv/
Direct Translation[water; liquid] [tattoo]
Translation[Not Yet Translated]

Zě Ěygæ-huv (/ˈɛjgæ/ /huv/ [water; liquid] [tattoo]) is a subtropical Large City located in Xt-72mmǐmæp Zone, Pz-671m Province, within the Federation of Alveria.

The name Zě Ěygæ-huv is derived from the Constructi language, as Zě Ěygæ-huv was founded by Qm-97r 'AF709' Zêth, who was culturaly Constructi.

Climate

Zě Ěygæ-huv has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 28°C (82°F). Zě Ěygæ-huv receives an average of 179 cm/y (70 in/y) of precipitation, most of which comes in the form of rain during the fall. Zě Ěygæ-huv covers an area of nearly 271 km2 (108 mi2), and an average elevation of 11450 m (-5384 ft) above sea level.

Overview

Zě Ěygæ-huv was founded durring the early 12th century in fall of the year 1141, by Qm-97r 'AF709' Zêth. The establishment of Zě Ěygæ-huv suffered from many setbacks, delays, and obsticles, most notably a group of Zě Ěygæ-huv which required millitary assistance exterminate before the community could finish being built.

Zě Ěygæ-huv was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Zě Ěygæ-huv is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zě Ěygæ-huv is buildings are arranged arround a network of narrow cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Zě Ěygæ-huv, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Zě Ěygæ-huv makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Zě Ěygæ-huv possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Zě Ěygæ-huv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zě Ěygæ-huv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Ěygæ-huv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Ěygæ-huv's parks.

Zě Ěygæ-huv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Ěygæ-huv.

Zě Ěygæ-huv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zě Ěygæ-huv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zě Ěygæ-huv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zě Ěygæ-huv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zě Ěygæ-huv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Ěygæ-huv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Ěygæ-huv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Ěygæ-huv's public wards, blessings, and other arcane systems.

Zě Ěygæ-huv has an Arcane Academy which provides higher education in the arcane sciences.

Zě Ěygæ-huv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Ěygæ-huv's grid is powered by a boiler and turbine based power plant.

Zě Ěygæ-huv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zě Ěygæ-huv has a first rate hospital which caters to anyone in need of long term medical care.

Zě Ěygæ-huv has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Zě Ěygæ-huv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Ěygæ-huv's natural decorations nor waterways.

Zě Ěygæ-huv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zě Ěygæ-huv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zě Ěygæ-huv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Zě Ěygæ-huv is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Zě Ěygæ-huv's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Zě Ěygæ-huv there is always just enough rain to be annoying.

The Ice Elemental, Medium near Zě Ěygæ-huv are known to be quite timid.

Zě Ěygæ-huv's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Mysticism energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 123
  • Farmers: 184
  • Farm Laborer: 340
  • Hunters: 231
  • Milk Maids: 165
  • Ranchers: 89
  • Ranch Hands: 152
  • Shepherds: 170
    • Farmland: 262795 m2
    • Cattle and Similar Creatures: 16182
    • Poultry: 194184
    • Swine: 12945
    • Sheep: 647
    • Goats: 129
    • Horses, Mounts, and Beasts of Burden: 6472

Craftsmen

  • Arms and Toolmakers: 137
  • Blacksmiths: 154
  • Bookbinders: 82
  • Buckle-makers: 84
  • Cabinetmakers: 161
  • Candlemakers: 223
  • Carpenters: 193
  • Clothmakers: 184
  • Coach and Harness Makers: 69
  • Coopers: 157
  • Copper, Brass, Tin, Zinc, and Lead Workers: 89
  • Copyists: 61
  • Cutlers: 53
  • Fabricworkers: 157
  • Farrier: 446
  • Furriers: 41
  • Glassworkers: 208
  • Gunsmiths: 142
  • Harness-Makers: 61
  • Hatters: 128
  • Hosiery Workers: 45
  • Jewelers: 72
  • Leatherwrights: 184
  • Locksmiths: 67
  • Matchstick makers: 101
  • Musical Instrument Makers: 96
  • Painters, Structures and Fixtures: 79
  • Paper Workers: 93
  • Plasterers: 88
  • Pursemakers: 109
  • Roofers: 68
  • Ropemakers: 66
  • Rugmakers: 63
  • Saddlers: 119
  • Scabbardmakers: 125
  • Scalemakers: 70
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 64
  • Shoemakers: 61
  • Soap and Tallow Workers: 227
  • Tailors: 315
  • Tanners: 84
  • Upholsterers: 91
  • Watchmakers: 88
  • Weavers: 184
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 44
  • Beer-Sellers: 88
  • Booksellers: 104
  • Butchers: 161
  • Chandlers: 161
  • Chicken Butchers: 182
  • Entrepreneurs: 67
  • Fine Clothiers: 165
  • Fishmongers: 174
  • Florists: 38
  • Potion Sellers: 109
  • Resellers: 231
  • Spice Merchants: 82
  • Wine-sellers: 134
  • Wheelwright: 104
  • Woodsellers: 61

Service workers

  • Bakers: 380
  • Barbers: 275
  • Coachmen: 92
  • Cooks: 248
  • Doctors: 136
  • Gamekeepers: 102
  • Grooms: 55
  • Hairdressers: 223
  • Healers: 172
  • Housekeepers: 179
  • Housemaids: 308
  • House Stewards: 202
  • Inns: 61
  • Laundry maids: 124
  • Maidservants: 248
  • Nursery Maids: 126
  • Pastrycooks: 215
  • Restaurateur: 308
  • Tavern Keepers: 294

Specialized Laborer

  • Ashworkers: 91
  • Bleachers: 61
  • Chemical Workers: 36
  • Coal Heavers: 129
  • In-Town Couriers: 154
  • Long Haul Couriers: 154
  • Dockyard Workers: 137
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 159
  • Millers: 143
  • Miners: 147
  • Oilmen and Polishers: 107
  • Postmen: 140
  • Pure Finder: 83
  • Skinners: 179
  • Sugar Refiners: 37
  • Tosher: 104
  • Warehousemen: 215
  • Watercarriers: 142
  • Watermen, Bargemen, etc.: 208

Skilled Laborers

  • Accountants: 79
  • Alchemist: 101
  • Clerk: 137
  • Dentists: 66
  • Educators: 182
  • Engineers: 93
  • Gardeners: 64
  • Mages: 49
  • Plumbers: 66
  • Pharmacist: 77
  • Professors: 28
  • Scientists: 48
  • Wizards: 28

Civil Servants

  • Adventurers: 61
  • Bankers: 95
  • Civil Clerks: 157
  • Civic Iudex: 73
  • Consultants: 42
  • Exorcist: 140
  • Fixers: 79
  • Kami Clerk: 125
  • Landlords: 125
  • Lawyers: 81
  • Legend Keepers: 111
  • Militia Officers: 497
  • Monks, Monastic: 202
  • Monks, Civic: 179
  • Historian, Oral: 143
  • Historian, Textual: 80
  • Policemen, Sheriffs, etc.: 147
  • Priests: 323
  • Rangers: 91
  • Rat Catchers: 95
  • Scholars: 102
  • Spiritualist: 119
  • Slayers: 36
  • Storytellers: 235
  • Military Officers: 239

Cottage Industries

  • Brewers: 202
  • Comfort Services: 281
  • Enchanters: 71
  • Herbalists: 72
  • Jaminators: 239
  • Needleworkers: 231
  • Potters: 107
  • Preserve Makers: 202
  • Quilters: 88
  • Seamsters: 340
  • Spinners: 190
  • Tinker: 72
  • Weaver: 161

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 101
  • Costumers: 38
  • Dancers: 80
  • Drafters: 42
  • Engravers: 52
  • Fine Furniture Carpenters: 31
  • Glaziers: 68
  • Inlayers: 62
  • Musicians: 174
  • Painters, Art: 33
  • Playwrights: 70
  • Sculptors, Art: 58
  • Wood Carvers: 281
  • Writers: 223

Produce Industries

  • Butter Churners: 231
  • Canners: 196
  • Cheesmakers: 190
  • Ice Merchants: 28
  • Millers: 129
  • Picklers: 106
  • Smokers: 82
  • Stockmakers: 71
  • Tobacconists: 106
  • Tallowmakers: 143

24561 of Zě Ěygæ-huv's population work within a Foundational Occupation.

35637 of Zě Ěygæ-huv's population do not work in a formal occupation, but do contribute to the local economy. 4530 (7%) are noncontributers.

Points of Interest

Zě Ěygæ-huv is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Due to a magical anomaly, Zě Ěygæ-huv is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a broach of Charm, an a broach imbued with notable amounts of Charm energies was created near Zě Ěygæ-huv by in time immemorial, reportedly some time during the late 2nd century.

History